AI Insights · Timothy · April 2024
Top 5 Shoot'em Up Games on Android in Venezuela: Q1 2024
A detailed look at the performance of the top 5 shoot'em up games on Android in Venezuela during Q1 2024, including trends in downloads, revenue, and active users.
In Q1 2024, the top 5 shoot'em up games on the Android platform in Venezuela showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each of these games:
Survivor.io from Habby demonstrated a notable increase in weekly revenue, starting at $28 and peaking at $254 in mid-February. Weekly downloads began strong with 3.7K in the first week of January but saw a decline to around 205 by the end of March. The game also experienced a decline in weekly active users from 9.5K at the beginning of January to 3.7K by the end of March.
Zombie Waves by Fun Formula saw a gradual increase in weekly revenue, peaking at $89 in mid-February. Weekly downloads showed a similar upward trend, starting at 112 and reaching 582 by mid-February, but fluctuated afterward. Weekly active users peaked at 1K in mid-February and then showed a slight decline, ending the quarter at 667.
Archero, also from Habby, maintained a relatively steady weekly revenue, with a slight increase to $28 in the last week of March. Weekly downloads were minimal, with only 241 downloads recorded in mid-February. Weekly active users remained relatively stable, fluctuating between 285 and 486 throughout the quarter.
Space shooter - Galaxy attack by 1SOFT had a strong start with weekly downloads peaking at 8.5K in early January but saw a decline to around 3.3K by the end of March. Weekly revenue peaked at $27 in early February but dropped to $5 by the end of March. The game maintained a high number of weekly active users, peaking at 35.6K in mid-January, but saw a decline to 26.9K by the end of March.
Soul Knight from ChillyRoom had a relatively stable performance. Weekly downloads started at 2.8K in early January, dipped mid-quarter, but recovered to 1.3K by the end of March. Weekly revenue remained low but steady, peaking at $8 in mid-February. Weekly active users started at 25.3K in early January and fluctuated slightly, ending the quarter at 19.6K.
For more detailed insights and data, visit Sensor Tower.